Guildmasters' Guide to RavnicaGuildmasters' Guide to Ravnica
[Join the Guilds of Ravnica in This Campaign Sourcebook for the World's Greatest Roleplaying Game]
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Book, 2018
Current format, Book, 2018, , All copies in use.Book, 2018
Current format, Book, 2018, , All copies in use. Offered in 0 more formatsExplore a worldwide cityscape in the first Dungeons & Dragons campaign setting to take on the world of Magic: The Gathering. This accessory contains resources that Dungeon Masters can use to enhance the experience of running a campaign in the sprawling city of Ravnica, using Guildmasters' Guide to Ravnica, a Dungeons & Dragons campaign sourcebook sold separately that explores one of the most popular settings in Magic: The Gathering.
The world's most popular roleplaying game meets the world's most popular trading card game in this campaign sourcebook, detailing the Magic: The gathering world of Ravnica for use in Dungeons & Dragons. From deep catacombs to sky-raking spires, Ravnica is covered in countless layers constructed over thousands of years. Lofty cathedrals, hulking courthouses, towering apartments, sprawling tenements, and cobblestone plazas spread as far as the eye can see. In this teeming cosmopolis, ten guilds vie for power, wealth, and influence, help in an uneasy peace by a magical force called the Guildpact. But the Guildpact doesn't prevent the intrigue, subterfuge, and political machinations that are a hallmark of life in Ravnica. And now the Guildpact is gone, or seem to be. What chaos might erupt if the ambition and rivalry of the guilds goes unchecked? It's up to you to choose your guild and shape the future of Ravnica.
The world's most popular roleplaying game meets the world's most popular trading card game in this campaign sourcebook, detailing the Magic: The gathering world of Ravnica for use in Dungeons & Dragons. From deep catacombs to sky-raking spires, Ravnica is covered in countless layers constructed over thousands of years. Lofty cathedrals, hulking courthouses, towering apartments, sprawling tenements, and cobblestone plazas spread as far as the eye can see. In this teeming cosmopolis, ten guilds vie for power, wealth, and influence, help in an uneasy peace by a magical force called the Guildpact. But the Guildpact doesn't prevent the intrigue, subterfuge, and political machinations that are a hallmark of life in Ravnica. And now the Guildpact is gone, or seem to be. What chaos might erupt if the ambition and rivalry of the guilds goes unchecked? It's up to you to choose your guild and shape the future of Ravnica.
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- Renton, Washington : Wizards of the Coast LLC, c2018.
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